About

How’d I get here?

TLDR: I never expected to work in video games, but I kind of love it?

I started off working in audio during high school, where I was randomly assigned to work in the audio booth for my school’s drama club because no one else wanted to. After realizing that it was pretty fun, and that I liked being behind the mic compared to in front of it, I decided to go to Emerson College for something audio related. Initially starting on a track meant for sound design and post-production, I eventually branched out and got more knowledge on the technical side of audio by continuing to work in theater, as well as in my school’s broadcast television studio. Meanwhile, at the same time, I was learning more about recording and mixing music while working at a radio station on campus that would bring in various bands for both pre-recorded and live broadcasted sets.

With a newfound wealth of knowledge, I ended up moving to Los Angeles to look for a job after graduating in 2018. Optimistic and excited to learn more, I found myself not being hired for any of the jobs that I was applying to. Slightly fed up after many applications (and rejections), I decided to start expanding my search by applying to various video game companies - even though I had no knowledge of video game development other than watching a few tutorials on Wwise and Unity when I was bored in college. Regardless of that fact, I ended up getting hired by the team at Naughty Dog to work as a Dialogue Coordinator on The Last of Us Part II (2020). Thinking it would be a cool opportunity, and not expecting to stay in the industry after the game shipped, I took the job so I could learn something new.

Flash forward to the present and I can’t describe how fortunate I was to have gotten (and taken) that opportunity. It started me on a career path where I get to do a little bit of everything that I love: solve a lot of technical issues, make creative choices, work with a team, and, most importantly, organize large quantities of assets. Whether it is making new tools to improve a pipeline, choosing the best takes of a particular line, or working with other departments in order to flesh out a system, I know that I will never get bored of the challenges that come with working on video games. And while I do bring all of my skills and previous experiences to anything that I work on, I am always looking forward to learning new things so I can help a studio make the best games possible.

Skills and Apps

Editing, Mixing, and Mastering Audio; Audio System Engineering; De-bugging Issues; Scripting and Programming; Organizing 100,000+ Files

Reaper; Pro Tools; ReaScript; Python; Lua; Wwise; Unity; Adobe Creative Cloud; Mac OS; Windows; Google Workspace; Microsoft 365; Dante Audio Networking

Audio Outboard Gear; Microphones; Mixing Consoles (API 1608-32, SSL C10 HD, Yamaha (M7, PM5D, TF3); Lighting Consoles (Element, Ion, Strand Palette); Lighting Fixtures

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