IGCs and Set Pieces
Although I was not responsible for all of Abby’s in-game cinematics, or IGCs, like I was for her gameplay dialogue, I did get the ability to work on a number of them. This meant that I picked, edited, synced, and mastered the lines for them, working with the design and animation departments to make sure that everyone’s needs were met and that stems were up to date with any new revisions.
One thing that I didn’t know until I worked on this project was how hard it is to edit a breathing stem, as the intro IGC to the Farm PTSD moment was probably one of the hardest stems I had to make on this project - only second to the brute fight where Abby slashes a Scar’s cheek open. In fact, both of these IGCs made the Abby-Ellie Theater fight that I edited seem like a breeze, since at least those takes weren’t as slobbery as the brute fight’s.