Cinematic Descriptions

Working on this feature was the first time that I had ever worked on cinematic descriptions, and the first time I had ever worked on any accessibility feature. I remember distinctly checking my work for this feature, as every time I listened to the mixed stems in-game I would close my eyes and make sure that I could understand what was happening in the scene without using the visuals. Turns out this was a pretty handy trick - it definitely helped me notice some muddied words that my brain would otherwise have pieced together if I had the visual cues.

I was happy to have worked on this feature, having mixed and mastered all of the cinematic description stems for the game. It was good knowing that I was working on a feature that would bring a new level of depth and clarity for our game - hopefully resulting in a better experience for anyone that needed the feature.

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Gameplay Dialogue